Was getting to play it for some time
Anonymous 01/23/25(Thu)07:59:14 | 15 comments | 2 images | đź”’ Locked
Any tips on character builds?
Anonymous 01/23/25(Thu)08:01:31 No.701003253
cast harm
win
win
Anonymous 01/23/25(Thu)08:04:54 No.701003410
get that unofficial ukrainian guys patch that fixes the game
which was not updated since the war started
RIP
which was not updated since the war started
RIP
Anonymous 01/23/25(Thu)08:06:08 No.701003482
>do the crystal ball quest
>fake fortuneteller gets gibbed
>later on can cast that spell myself
That was pretty neat
>fake fortuneteller gets gibbed
>later on can cast that spell myself
That was pretty neat
Anonymous 01/23/25(Thu)08:10:30 No.701003740
>>701003140
Go Half-Ogre, max Strength and Constitution early, dump all points into Melee. No need to worry about Willpower or Intelligence—you’ll crush everything in melee combat anyway. For tech/magic, stay completely neutral so you’re not locked into one system. Trust me, this way you get the best of both worlds. Don’t waste points on Persuasion or Repair; just bash things until they work.
Go Half-Ogre, max Strength and Constitution early, dump all points into Melee. No need to worry about Willpower or Intelligence—you’ll crush everything in melee combat anyway. For tech/magic, stay completely neutral so you’re not locked into one system. Trust me, this way you get the best of both worlds. Don’t waste points on Persuasion or Repair; just bash things until they work.
Anonymous 01/23/25(Thu)08:11:49 No.701003805
>>701003140
Try the uninstall wizard build
Try the uninstall wizard build
Anonymous 01/23/25(Thu)08:12:02 No.701003816
>>701003740
melee requires too much stat investment since you need to invest in like 3 attributes and 3 skills, while guns only need 1 attribute and 1 skill iirc.
melee requires too much stat investment since you need to invest in like 3 attributes and 3 skills, while guns only need 1 attribute and 1 skill iirc.
Anonymous 01/23/25(Thu)08:14:16 No.701003947
Anonymous 01/23/25(Thu)08:22:12 No.701004387
>>701003947
I'm sure melee can be fun but it doesn't leave you with much room to invest in non-melee stuff like tech disciplines or non-combat skills.
I'm sure melee can be fun but it doesn't leave you with much room to invest in non-melee stuff like tech disciplines or non-combat skills.
Anonymous 01/23/25(Thu)08:56:31 No.701006508
bump
Anonymous 01/23/25(Thu)09:20:03 No.701008086
Read a guide for begujneer tips.
Magic is OP, While Tech requires investment & money
Persuasion is, as in almost all RPGs, is good to invest in a first playthrought.
Save frequently
Use Turn-Based mode, only use realtime whne needed.
Magic is OP, While Tech requires investment & money
Persuasion is, as in almost all RPGs, is good to invest in a first playthrought.
Save frequently
Use Turn-Based mode, only use realtime whne needed.
Anonymous 01/23/25(Thu)09:46:53 No.701009705
>>701004387
>it doesn't leave you with much room to invest in non-melee stuff like tech disciplines or non-combat skills.
How can this be true? Bashing things 'til they do what you want is both a tech discipline and a non-combat skill. Throw something at it instead of bash if you feel like melee vs ranged is an issue.
>it doesn't leave you with much room to invest in non-melee stuff like tech disciplines or non-combat skills.
How can this be true? Bashing things 'til they do what you want is both a tech discipline and a non-combat skill. Throw something at it instead of bash if you feel like melee vs ranged is an issue.
Anonymous 01/23/25(Thu)10:01:39 No.701010620
>make a melee character
>learn the second smithing blueprint
>craft the "balanced" (lmao) sword
>win
>learn the second smithing blueprint
>craft the "balanced" (lmao) sword
>win
Anonymous 01/23/25(Thu)10:03:47 No.701010747
>>701003140
melee guy with points in harm and haste spell
melee guy with points in harm and haste spell
Anonymous 01/23/25(Thu)10:11:48 No.701011243
>>701003816
Guns (and bows and boomerangs) need both dexterity and perception I think. Ammo can get heavy too, especially if you go with grenades, so strength is also a consideration. Guns and throwing are hardmode.
>>701003947
Yeah backstab is broken but at least it's broken in a fun way. Harm is just boring. If I go magic it's for Temporal so I can backstab more.
Guns (and bows and boomerangs) need both dexterity and perception I think. Ammo can get heavy too, especially if you go with grenades, so strength is also a consideration. Guns and throwing are hardmode.
>>701003947
Yeah backstab is broken but at least it's broken in a fun way. Harm is just boring. If I go magic it's for Temporal so I can backstab more.
Anonymous 01/23/25(Thu)10:28:12 No.701012315