Mathematical model for a process or game
Anonymous 01/20/25(Mon)15:38:06 | 7 comments | 3 images
Anonymous 01/20/25(Mon)16:09:30 No.16557935
>>16557883
Not bad, but can you describe it in pure english without those fancy symbols?
Not bad, but can you describe it in pure english without those fancy symbols?
Anonymous 01/20/25(Mon)16:10:31 No.16557938
>>16557883
Tried to model lottery like that?
Tried to model lottery like that?
Anonymous 01/20/25(Mon)22:31:27 No.16558274
>>16557883
>halfgroup
It’s semigroup, ESL kun. I’m also not reading all that shit when you fail to define base and head in your first fucking definition.
>map given by *no actual precise mapping given*
nigga please
>halfgroup
It’s semigroup, ESL kun. I’m also not reading all that shit when you fail to define base and head in your first fucking definition.
>map given by *no actual precise mapping given*
nigga please
Anonymous 01/20/25(Mon)22:39:23 No.16558282
>1.5 pages and 1.25 of those pages are definitions
Anonymous 01/21/25(Tue)15:55:14 No.16559107
Added some exercises and reworded definition of directed graph
Anonymous 01/22/25(Wed)22:53:37 No.16560808
Added concept of homomorphism of networks and a theorem about the traversal sequence
Anonymous 01/22/25(Wed)23:05:36 No.16560815
>>16557883
Let me give you an idea here. Look at poker solvers for NL Texas hold 'em or whatever. The nature of the outputs of solvers is like a weighted ml game feature.
Like a merge between step-wise and integrated game transitions.
Let me give you an idea here. Look at poker solvers for NL Texas hold 'em or whatever. The nature of the outputs of solvers is like a weighted ml game feature.
Like a merge between step-wise and integrated game transitions.